About
Bonsaininja was born in 2005 on the initiative of a group of friends who, while graduating from the Politecnico di Milano, instead of doing an internship in a company, founded a company where they could do their internship.
Initially devoted to static and motion graphics, over time we acquired a wide range of knowledge and expertise that led us more and more towards integrated experience design.
What does that mean? That we always have the end user in mind, to tell stories that are so engaging to become vivid memories.
VALUES
Creativity
We are all essentially designers and our approach to creativity is extremely practical, steeped in strategy and inspired solely by the people who will see, hear, manipulate and experience those assets.
We firmly believe in having fun.
Storytelling
We also know that on closer inspection, the majority of messages we receive as users are bland, generic, and forgettable. Instead, we would like to crusade for people, all people, to receive stories that move their bellies, at least a little.
We root for first-hand memories.
Technology
Let’s start with an assumption: every customer at some point demands the wow effect. We love technology, but even more so the use that can be made of it. The perfect tool to say something meaningful can be a hologram or an AM radio.
We use technology, trying not to let it use us.
Creativity
Storytelling
Technology
We are all essentially designers and our approach to creativity is extremely practical, steeped in strategy and inspired solely by the people who will see, hear, manipulate and experience those assets.
We firmly believe in having fun.
We also know that on closer inspection, the majority of messages we receive as users are bland, generic, and forgettable. Instead, we would like to crusade for people, all people, to receive stories that move their bellies, at least a little.
We root for first-hand memories.
Let’s start with an assumption: every customer at some point demands the wow effect. We love technology, but even more so the use that can be made of it. The perfect tool to say something meaningful can be a hologram or an AM radio.
We use technology, trying not to let it use us.
AGENCY OVERVIEW
Over the years we have designed and realised audiovisual, immersive, interactive, playful, tactile, sensorial, active, participatory, volatile, permanent, physical, digital things and experiences.
GLOBAL REACH
We showcased our designs in over 25 countries across nearly every continent worldwide.
YEARS
We’ve been here since 2005 when the Nokia 1110 ruled as the top mobile phone globally!
CLIENTS
For years we have been collaborating with a number of brands that continue to renew their trust in us and in the meantime we are always discovering new ones.
GROWTH
We’ve had a dynamic journey—birth, growth, decline, near demise, resurrection, expansion, and continuous improvement over the years. Despite Covid, we’ve consistently grown year over year recently!